They are in Korea. How many times do I have to say this? I'm not claiming League is bigger than Soccer or the NBA or MLB globally. It obviously isn't. But in Korea it absolutely competes with any actual sports league.
For one, it is far more accessible than any traditional sport could ever hope to be. Not everyone has the physical fitness level to play a sport, but as long as you're able-bodied, anybody can pick up a controller, mouse or keyboard and try to become a pro gamer.
Why are you talking about player viability? Were we not discussing general popularity and recognition of a sport? That would have more to do with Who watches and knows about the professional league rather than who has the ability to play it.
It's why I mentioned earlier that using how many people play league doesn't convey how many people WATCH League's Esport scene. They can correlate but they're not one to one. Or do you think there are 100 million football players in America?
Brah. I played Overwatch for years and years. That game was developed with E-sports as its ultimate focal point and they pushed the Overwatch League for years until it eventually failed.
You want to know who even kept the league afloat for as long as it was?
KOREANS.
You literally had US based teams of Korean players.
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Where in any of that post did I specify Overwatch? Like yeah, Overwatch has it the worst, but the general collapse isn't just impacting Overwatch. My point wasn't on who was or wasn't trying to keep it going. It's that the majority framework of many Esports leagues are built on the economic incentives of the companies funding them and you cant just wave that away by going "there's a better option possible." of course there's a better option, but that option and framework isn't exactly in place. A lot of these leagues and their sponsorships and their visibility on major networks is due to the money being pumped into them. Who is still giving their hardest to keep things afloat doesn't change that reality.
What? It's so much more nuanced than that. If the game design is shit, and the developers don't know how to balance or rebalance, that's not a function of the viability and profitability of esports as an industry, but an issue in proper development and game design.
If you design fun, balanced and rewarding systems for your competitive game, it can survive and thrive as an e-sport.
Overwatch League failed because Blizzard failed the community and ruined the game with atrocious balance decisions and broken promises.
But I'm not talking about if the game is dying. I know Overwatch is in a bad place development wise, but the esports issue isn't just with Overwatch. Fifa's in a terrible position too, but it's also not just Fifa experiencing these problems.
CS:GO, Siege, Rocket League and Valorant are all also going through rough patches and I know not all of those games have gone to shit. It's that companies aren't getting back what they thought they would from putting money in and it's leading to incredibly shakey foundation for a lot of these franchises.
Can a developer nuke a game's Esports scene? Absolutely. I watch Smash go through that shit all the time. But the problem isn't just purely on the devs not knowing what the fuck to do and I'd say for more than a few of them it's got nothing to do with development at all.